Responding to change over following a plan
Welcome changing requirements, even late in
development. Agile processes harness change for
the customer’s competitive advantage.
Following from the Agile Manifesto value that is the title of this post, Principle #2 may be the most mis-interpreted and misunderstood principle among the set of twelve. Teams frequently behave as if this principle was prefaced with the word “always.”
Constantly shifting requirements leads to a frustrating and unsatisfying environment in which to work. It feeds burn-out and loss of morale. The satisfaction of a job well done depends on the opportunity to actually finish the job, no matter how small. Consider the effects on a finish carpenter who has just spent several days installing and trimming a full set of kitchen cabinets when the homeowner declares they want to change the kitchen design such that all those new cabinets will need to be ripped out and work begun on a new design. Or a film editor who has just worked 21 days straight to pare down an hour’s worth of video to fit into 7 minutes only to learn the scene has to be re-shot from scratch in order to match a change in the storyline.
Of course, the second principle does not state we should “always welcome changing requirements.” Nor does anyone I know claim that it does. But that doesn’t stop people from behaving as if it did. The rationale offered for agreeing to change requests from the stakeholders may be “We’re an agile shop and agile welcomes changing requirements” when, in fact, the change was agreed to because the product owner didn’t challenge the value of the change or make clear the consequences to the stakeholders. Or the original design was, and remains, needlessly ambiguous. Or the stakeholders have changed without renegotiating the contract or working agreements. Or any number of reasons that are conveniently masked with “welcoming changing requirements.” At some point, welcoming changing requirements is about as attractive as welcoming a rabid dog into the house. This won’t end well.
So, what kind of change is the Agile Manifesto referring to? There are several key scenarios that embody the need for flexibility around requirements.
- The change that results from periods of deliberate design, such as during design sprints.
- The change that is driven by the lessons learned from exploration and prototyping. If it is understood that the work being “completed” is for the purposes of testing a hypothesis and the expectation is that the work will most likely be thrown away, there can still be a great deal of satisfaction derived from the effort as the actual deliverable wasn’t working software, but the lessons from the experiment (usually in the form of a wireframe or prototype.)
So what is it that locks out the option for additional change? It’s a simple event, really. A decision is made.
Each of these scenarios where adapting to lessons and discovery is essential nonetheless end in a decision, a leverage point from which progress can be made toward a final deliverable. Each of these decisions can themselves form the basis of a series of experiments which, depending on the eventual outcome, may change. Often, a single decision point may look good but when several decisions are evaluated together they may suggest a new direction and therefore impact the requirements. If the cumulative insight from a series of decisions results in the need to change direction, that shift is usually more substantial and on the scale of a project plan pivot rather than a simple response to a single change in a single requirement. The need to pivot cannot reliably be revealed if the underlying decisions do not coalesce into some sort of stable understanding of the emerging design.
Changing requirements cannot go on indefinitely or a final product will never be delivered. Accepting change for the sake of change is what gets teams into trouble.
Much like the forces on evolution, there will always be some external force that seeks to change the project requirements so that the delivered product can be stronger, faster, better, taller, smarter, etc. This must be countered by clear definitions of “minimum viable” and “good enough” relative to what the customer is expecting.
In addition, product owners would serve their teams well by vigorously challenging any proposed changes to the requirements.
- What is the source of the change?
- Is it random change or triggered by some agent that does not announce its arrival ahead of time?
- Was the change in requirements a surprise? If so, why was it a surprise?
- Will this (or something like it) happen again? With what frequency? At what probability?